Showing posts with label OCT. Show all posts
Showing posts with label OCT. Show all posts

Sunday, 20 February 2011

My Views on OCTs pt. 2

OCTs, as I mentioned last week, was my life for 3 years. That doesn't mean I always joined the best ones - OH HO NO, I joined some weird ones too. I always tried to inspect which one was going to be the most interesting to me and what I can do with it but it's usually the management or the approach to the storyline that turned me off. Or if it was just a really stupid idea.

It might be slightly biased of me and kinda conjures up the egg or the chicken conundrum but I always feel it's better if the host had experience in an OCT as a participant or a judge before starting up one themselves. I just feel that they would understand how OCTs would be run or should be run better than someone who, on the spur of the moment, wanted to do something 'wacky' or 'random'. Sometimes it works! But more than likely not.

I personally would never host an OCT because it takes astronomical amounts of responsibility, time and effort that I'm pretty sure I'm not ready to take on. Which is why I'm finding that a lot of young teens are trying to start them up because they probably don't have as many commitments to anything to deal with it (or that they don't know about it.)

1. Run the idea with your friends to see if it's a solid idea. I've seen many a half baked story cooked up in a half hour that's been thrown out in attempt to be a 'tournament idea'. This isn't to say that a simple idea is a bad thing. But something stupidly convoluted won't do anything productive.

2. Keep the rules simple and easy to understand. The rules for OCTs have usually been the same all around but I've seen people who add the weirdest twists to everything that make it difficult to understand.

3. Have reliable people be your judges. It's all well and fun to have your friends in your OCT but if the judges are also your friends, then no matter how reliable they are, there will be instances of accusations of biased. Sad as it sounds, the accusations will happen more often than not. Of course there are times where it's blatantly obvious which then, it's up to the host to not let that happen! (If you're a good host of course.) A solution would be to either just deal with what may come. If the entry's good, then it's good, or to get people who aren't your friends but are reliable to judge.

4. Be reliable yourself. If you're the host of an OCT, then your attention will be needed nearly 24/7 to answer questions or explain clearly or just anything that the contestants need. It's your responsibility to do what you can for them.

5. Once you've made the rules, you better flipping stick to them. Nothing's worse than a flip flopping host.

Those are my general rules for these sort of things. I've seen them broken so many times, I couldn't care to count.

There've been a bunch of debates about Animation vs Writing vs Comics. They're all their own style of art and they have their own strengths and weaknesses. Sometimes things are better portrayed animated but that doesn't mean it's the ultimate form. I never liked how people seem to think that animation means auto win. It doesn't. It still requires the same amount of arrangement effort that comicking does (I think a bit moreso since transitions from one to another have to be somewhat consistant I guess). It's up to the host to decide whether they want animation or writing or comics. I'm fine with all of them (although, I don't have as much paitience for writing).

I think those are my views on them! I'm sure I'll think of something else to rant about next post. (or maybe a continuation of themes to avoid..)

Sunday, 13 February 2011

My views on OCTs pt. 1

A friend asked me to post my opinions and my views on OCTs. This will probably be in multiple parts since OCTs were a big part of 3 years of my life. Personally, it's how I first learned how to manage my time and process with a deadline. I never had to deal with the 2 week deadlines like how it was in Endzone but 4 weeks, while a blessing, was still a trial to have things done. In this installment, I'm going to just say about my progress in quality and organization made. In retrospect, I should have used an entry piece instead of the audition pieces but WHATEVER.


My first OCT was survivor and it was.. it was an experience. I never thought I could lose twice in the same OCT but somehow I did it. I started out with greyscale and I was obsessed with doing everything handdrawn. Not so much obsessed than I just didn't know how to do it. I probably lost a lot of time doing all of that when I could have used the marquis tool. The organization wasn't too bad but it was usually everything popping out of the panels. It's a good tactic but I used it far too much without having anything to fill on the outsides. Absolutely no backgrounds. Also slanted text is horrible.


And ahhaaaa, the format got smaller here and somehow I thought that was a good thing. This is Infractus Fatality. It turned out to be a bad idea but at least I learned about the ellipse tool. And I got to the point of colours! Sometimes I think that was a bad idea. Colours in my rounds turn out to be a lot of work and I learned not to do that again. At least, not with my own lines. My own lines are crap when it comes to OCTs. There was little organization with the text bubbles. I'm improving on backgrounds but I think this is the point where I tried drawing on paper and then scanning. I won't be doing that anymore.

This is the Colosseum! This is the first OCT that I've actually passed the first round in. I've actually given a crap about backgrounds (to an extent at least that I'll texture it. I should have gotten brushes for it or something). Somehow bubbles went back to being handdrawn and the text is typed. I went ass-backwards for this tournament but hey, maybe that's a good thing. I went overboard with shading and it ended up not working too well. It took me a long time to work with it when I could have just worked with darker shades instead of opacities. Anatomy was better though. At least in these panels. (Don't look at the other panels.)


Heyyy Law of Talos. Even though the tournament itself was really awkward (more to see in the next post), I really had fun attempting backgrounds and panel views variations. Didn't pop out of the panels like I used to (didn't do it in Colosseum either) but shading was ok! It was pretty weird how I did solids for the shading instead... Oh well. I think the major improvement here is that I tried more with the effects of steam and water and that sort of thing. Again, it was still within the timelimit (4 weeks, I'd cry if I worked on anything for a longer period of time). This work wasn't so bad if it wasn't for the weird anatomy I had in the first part of this audition. Panel organization wasn't really all that creative which I regret because fun things could have been done. I was still lazy and cut out squares for panels instead of drawing them out.



Escape from Nevara is probably my most well known OCT and I do like this one more. It took place 6 months after my fall from the previous OCT and hey, I actually like how I handled this one. The panels were more organized in a fashion that was somewhat creative and it didn't look as messy as my previous stuff. Since this actually got towards the finals, I can actually talk about the plot. I did have an initial plot but to be honest, I didn't expect myself to get far in this tournament since my previous attempts have been fruitless so after round 3 or so, I felt conflicted about what the hell I was going to do with my story. Roz's story wasn't all that developed sadly so I unfortunately had to pull something out of thin air. Needless to say, I wasn't too content with how the plot went but other people seemed to have enjoyed it.

And I did join another tournament and attempted another one but the first was a collaboration so it doesn't really count in this OCT post and the second, I withdrew so that doesn't count. I do think that OCTs helped me improve my art within a time limit and they are pretty helpful for developing characters and potential stories. Things to look out for are GOOD OCTs that will actually allow you to do that. There are a few that are iffy and I'll be talking about management and rules to OCTs that I've learned over the years.